ECOM6013 E-Commerce Technologies #
Topic 5 Mobile Commerce #
Basic Principle of Mobile Technology
- FDMA (Frequency Division Multiple Access)
 - TDMA (Time Division Multiple Access)
 - CDMA (Code Division Multiple Access)
 
Fundamental Mobility: Cellphones

Cell Handover

4G vs. 5G
- 4G
- 10 ms
 - 100 Thousand Connections / km^2
 - 1 Gbps
 
 - 5G
- < 1ms
 - 1 Million Connections / km^2
 - 20 Gbps
 
 
E-Commerce vs. M-Commerce
- E-Commerce
- Device: PC
 - Network: Internet (HTTP)
 
 - M-Commerce
- Device: Mobile devices
 - Network
- Mobile carrier network
 - WiFi
 - Local frequency (RFID/NFC)
 
 
 
Definition of M-Commerce
- Buying and Selling via mobile devices
 - Paying via mobile devices
 - Use of any technologies to support the above
 
Mobile Devices
- Devices
- Mobile phone/smart phone
 - Tablet computer
 - Wearable technology
 - …
 
 - Usages
- Transact
 - Communicate
 - Entertain
 
 
Roles in M-Commerce
- Users
- End users/system users
 - Suppliers
 
 - Network operators (offer transport facility and network infrastructure)
 - Service providers (develop new devices)
 - Content providers (aggregate contents)
 - Commerce mediators (provide solutions and services)
 - Finance organizations (provide framework and infrasture for payment)
 - Mobile device (interacting with all roles)
 
M-Commerce Services and Applications
- Sevices
- Mobile ticketing
 - Mobile money transfer
 - Conetent purchase and delivery
 - Information services
 - Mobile banking
 - Mobile browsing
 - Mobile purchase
 - Mobile marketing and advertising
 - …
 
 - Applications
- Entertainment
- Music
 - Games
 - graphics
 - Video
 - …
 
 - Communications
- Short messaging
 - Multi-media messaging
 - Unified messaging
 - Social
 - Video conferencing
 - …
 
 - Transactions
- Banking
 - Broking
 - Shopping
 - Auctions
 - Betting
 - Booking & reservations
 - Mobile wallet
 - Mobile purse
 - …
 
 - Information
- News
 - City guides
 - Directory services
 - Maps
 - Traffic and weather
 - Corporate information
 - Market data
 - …
 
 
 - Entertainment
 
PTDs (Personal Trusted Devices)
- Location and orientation
 - Multiple types of networking (NFC/Bluetooth)
 - Accelerometers
 - Camera
 - …
 
QR Code (Quick Response Code)
- Originally designed as a two-dimensional barcode (not for mobile)
 - Standardized (ISO/IEC 18004:2006)
 - Oatented (but free license)
 
Other Enabling Technologies
- GPS
- Widely available on most devices
 - Geo-loctaion and geo-fencing
 - Doesn’t work inside buildings
 - High battery consumption
 
 - NFC/RFID
- Great accuracy
 - Low cost
 - Not support on all devices
 - 20cm range
 - High battery consumption
 
 
Obstacles
- Mobile device power
- GPS/network calls cost hign power
 
 - Privacy
- Continuous tracking
 
 - Network
- Bandwidth
 - Congestion
 - Processing speed